Youth Work Lab: Gaming with young people

The gaming industry is huge. No longer a niche market aimed at those who enjoy it as a hobby on the side, it’s now an all-encompassing beast. With the development of smartphone technology, we can all carry a whole host of games in our pockets. 

A 2014 report showed that the revenue from games is on par with the movie industry. In the US, game sales ($24 billion) have outperformed movie box office...

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